Alright, the results are out and it was a tough ride, at least in the aftermarket (Jarnis’s guess was even on the low side, and it looks like about -29% is coming from this :D). On the other hand, this opens up some pretty good buying opportunities if you believe in the case in the big picture. I plan to add more based on this in the near future, as soon as my cash situation allows, because I think the reaction is relatively overblown (considering the recent share price drop).
This year’s result will take a big hit, but the things I’ve been expecting in the big picture are progressing, and the case looks really good for a long-term investment (assuming the ad system issue can be fixed).
Option compensation continues to be a major drag, and there was a loss (though this was expected):
- Revenue was $320.1 million, an increase of 36% from the first quarter of 2021.
- Basic and diluted net loss per share was $0.60, compared to basic and diluted net loss per share of $0.39 in the first quarter of 2021.
- Basic and diluted non-GAAP net loss per share was $0.08, compared to basic and diluted non-GAAP net loss per share of $0.10 in the first quarter of 2021.
Large accounts are growing well:
- There are already 1083 customers generating over $100,000 in annual revenue (+29% YoY).
A major product bug impacts this year’s results:
- An estimated $110 million impact on this year’s results due to a product issue (60% of which will come in Q2) - more on this below. This also lowered Q2 growth forecasts to 6-8 percent and full-year forecasts to 22-28 percent.
- As a result, a $100 million savings program will also be implemented, with the first profitable quarter expected in Q4/22.
Unity’s advertising system apparently had a massive bug, which prevented ad targeting from working as it should. On top of this, bad data from a large customer’s system apparently got in, which made optimization and so on difficult.
- Although the revenue impact is significant, not a single customer has been lost!
- Ad revenue has only been lower because the system could not meet the customer’s target numbers (cost per install, etc.) due to the bug.
- This has at least a temporary significant impact on results, and I would say that the hit the stock took was specifically due to this.
Below is a quote from the conference call (transcript link).
Following years of rapid growth and working through the challenges of Apple’s privacy changes, we got hit hard by two issues. The first was a fault in our platform that resulted in reduced accuracy for our Audience Pinpointer tool, a revenue expensive issue given that our Pinpointer tool experienced significant growth post the IDFA changes.
The second is that we lost the value of a portion of our data, training data due in part to us ingesting bad data from a large customer. We estimate the impact to our business of approximately $110 million in 2022 with no carryover impact to 2023
The Create side is doing great: growth of 65%.
- Especially the growth I was expecting in industrial digital twin, etc. solutions now seems to be progressing very well, and use cases outside of games are opening up more and more.
- Analyst questions also mentioned that discussions about these solutions are already taking place with customers at the management team level (not just with a small developer team). This speaks volumes about a bright future.
This quarter we closed 34 deals above $100,000, up 126% year-over-year and up 13% quarter-over-quarter. Unity is being used in construction, commerce manufacturing, advanced simulation and much more. We are seeing broad-based adoption of these tools from companies like Mercedes-Benz.
- In addition, these expand (at least with large customers) very effectively once implemented:
Lockheed Martin is a model example of land and expand in action. Our first project with them started in 2017 when they bought a few seats for design visualization. Within 12 months, they had deployed 132 licenses to develop more interactive experiences for product development. Five years later Lockheed has nearly 500 licenses across nine business units for multiple use cases including simulation, training and guidance and collaboration.
EDIT: here are some other highlights:
- Unity’s new cloud solution (I’m not familiar with this in more detail but it allows games to be run from Unity’s cloud) has seen REALLY strong demand. Over 90% of beta customers registered for the program have adopted it.
Unity’s Gaming Services or UGS going into general availability by July. UGS is our self-serve cloud platform that enables developers to operate and optimize their games and includes our multiplay business. Since its beta launch in October, we’ve seen more than 74,000 organizations sign-ups with over 68,000 completed, which is more than a 90% conversion rate. And we already see that 30% of those new users, are leveraging multiple products within the system. We are encouraged by these early adoption signals and feedback from our customers.
- Weta Digital (Weta digital) integration is progressing, a cloud solution for more efficient rendering is also under development.
- Ziva Dynamics’ (Ziva dynamics) beta (Ziva Faces) has seen really strong demand.