Let’s share some thoughts and speculation again.
Remedy’s 30th Anniversary Sale Game Sales on Steam
A small review of Remedy’s week-long sale game sales estimates on Steam. The source for sales copy numbers is Gamalytic. Naturally, the figures are pure speculation based on unconfirmed third-party data and inaccurate personal assumptions.
| Game |
RRP |
Discount |
Copies Sold 24.8-31.8 |
Net Sales Estimate* 24.8-31.8 |
| Death Rally (2012) |
€9.99 |
-90% (€0.99) |
250 |
€100 |
| Alan Wake (2012) |
€15.99 |
-95% (€0.79) |
265,000 |
€73,000 |
| Alan Wake: American Nightmare (2012) |
€8.79 |
-90% (€0.87) |
45,500 |
€14,000 |
| Control Ultimate Edition (2020) |
€39.99 |
-90% (€3.99) |
125,000 |
€175,000 |
| FBC: Firebreak (2025) |
€39.99 |
-15% (€33.99) |
600 |
€7,000 |
|
|
|
|
Total €269,100 |
*Net sales estimate = copies x discounted price x 0.7 (distribution cost) x 0.6 (local currencies) x 0.8 (VAT) i.e. copies x discounted price x 0.35. It is probably safe to assume that the significance of local currencies in these deep discounts is considerably greater than in so-called day 1 full-price sales, which are mainly EU/US sales. In other words, these games costing a few euros are likely sold more to countries where the game’s initial price, adjusted for currency, is significantly below the EU/US level.
However, a nice quarter of a million in net sales from the old catalog in a week. As @Hasty noted earlier, backlog game sales were also reflected in Alan Wake 2’s sales rankings (at full price) on the Epic Store, where Alan Wake 2 jumped to 4th place during the first days of the Steam sales, compared to previous positions of 8-10+. Alan Wake Remastered also jumped from ~100th to ~70th place during the first days of the Steam sales. In euros, the impact is likely very small.
Firebreak’s weak sales are not surprising, as I speculated even before the sales began. More on this later; let’s briefly turn our attention to Alan Wake 2 sales.
Alan Wake 2
Alan Wake 2 recently, and surprisingly quietly, went on a -70% discount (Deluxe version) on the PS Store for the first time.

How did players receive this? Not particularly well. Based on the sales rank trend, it seems to be knocking on the door of the TOP 100 sales rank in the US PS Store (PS5) again. Today it’s at 103rd place. Quite similar to previous -60% discounts. Of course, new games are constantly being added to the PS Store, which makes it natural that maintaining sales ranks becomes more difficult over time.

My own tracking of Alan Wake 2’s average monthly sales ranks in the US PS Store for PS5 and on the Epic Games Store. I do not guarantee the accuracy of the presented information.
Is the rest of the year ruined?
Firebreak is struggling, and Alan Wake 2 sales are slowing down despite discounts. Q3 looks grim in light of current information, especially if development fees remain at the previous quarter’s level. H1’2025 EBIT was a mere €0.8M. The guidance is still positive EBIT for 2025, so the end of the year, and especially Q4, will be interesting, as there are currently no significant drivers visible for Q3’s operating profit, with Firebreak’s big update only coming in “Late September,” meaning not many sales days from this update will fall into Q3.
What will happen to the 2025 guidance? I don’t know, but a few thoughts on the rest of the year.
1. No far-reaching conclusions can (yet) be drawn from Firebreak’s weak sales at -15% discount.
A bold claim, I know. I wrote earlier that I didn’t understand this -15% discount, and perhaps I still don’t fully understand it, but I do understand why the discount was 15%. This is likely because for 20% and larger discounts, Steam sends an email about the discount campaign to everyone who has wishlisted the game. According to Gamalytic, Firebreak had ~320k wishlists on launch day, and these wishlisters were probably not yet wanted to be activated before the September content update. For the same reason, I consider it almost certain that a -20% or higher discount will be seen immediately with the September update. This -15% discount was likely intended mainly to serve Remedy fans, as the game was not marketed (to my knowledge) outside of Remedy’s own social channels.
The September update will likely gather players to try the game again for a few weeks, until CCUs drop again towards the next content update. And the same can be repeated indefinitely. The essential question is whether, after two (and possibly subsequent) updates, the average CCU trend is upward when compared to previous updates. If not, one could write “GG,” but that will probably remain unwritten as Firebreak does not support text chat. Player feedback or reviews might be a more important metric than CCUs after the September update. Unless Steam’s previous 30-day or “recent” player reviews rise to the 75-80% positive level, things look bad.
2. Is Alan Wake 2 heading to subscription services or new platforms?
Is this the third or fourth time I’ve speculated on this
But maybe this time! Or maybe not…
As @Relaaja aptly wrote, in the case of game companies, it’s not about who is most right, but who is least wrong. I think I’m competing in the “most wrong” category, but I’ll speculate anyway.
Since Remedy already started making more aggressive Firebreak write-offs in Q2, and maintained its forecast after Firebreak’s weak launch, I would consider possible cash flows for the end of the year that are not yet known.
One hint might be a surprising change in direction in Epic’s Alan Wake 2 discount pricing.

Alan Wake 2: Deluxe Edition price history, PS5 / Source: psprices.com. The standard version has followed an identical discount pattern, except that it has not yet moved to -70% discounts.
The discounts have been quite typical and consistent so far. Two or three discounts and a move to deeper discount levels. Until now, this summer, it quickly went from 50% → 70%. I believe the game could have certainly been milked with 60% discounts for a bit longer with decent sales.
More aggressive discount monetization could hint at, for example, an upcoming subscription service agreement, in which case it would make sense to squeeze maximum sales in a short time before the agreement comes into effect. Or perhaps Alan Wake 2’s sales tail has been cut off, and it’s necessary to go into deeper discounts ever faster.
For comparison, Control went into subscription services (Gamepass 12/2020) for the first time 15 months after its release. Alan Wake 2 has now been out for 22 months without subscription services. If Alan Wake 2 were to go into one of the big subscription services for, say, a year, one would imagine that at least €10M should be generated from it (€5M for Remedy), if this is mirrored against Firebreak. It is, after all, a GOTY-level game. This €5M could still potentially save the guidance (or not), if Firebreak doesn’t ignite, development fees are low for the rest of the year, and/or Alan Wake 2 sales continue to drag.
From Remedy’s perspective, it should go into subscription services. Alan Wake 2 royalties are quite modest, so it’s better if the game is aggressively pushed towards consumers from a marketing perspective, so that as many people as possible have played Control and Alan Wake games when Control 2 becomes available for pre-order someday. However, Epic ultimately decides these things, and it’s good to note that Epic’s interests (EGS users) may be very different from Remedy’s interests (new Remedy day 1 fans) regarding Alan Wake 2.