I used to build Warhammers back in middle school, but only now did I think to take a closer look at the company, as it was requested for a segment in an upcoming gaming podcast. Games Workshop owns and develops the Warhammer IP (intellectual property) and manufactures plastic miniatures from this universe. The most famous is Warhammer 40,000, but there are several different Warhammer universes and stories. This lore has been developed for over three decades.

I opened the annual report for the fiscal year 23/24, which ended in June, and my jaw nearly dropped: the company is shamelessly profitable, focused on the essentials, and the annual report is seasoned with dry British humor. All the elements of perfection are strongly present.
The outgoing Chairman of the Board summarizes it like this:
âMaintaining a straightforward approach to our finances helps - we have no debt, we donât hedge against currency movements and we distribute truly surplus cash to our shareholders as a dividend.â
And he is retiring because âAs we continue to build our board for the future, it is also time to look to my succession⊠This timetable allows for an orderly handover and
reflects my personal decision that it is time to retire and spend more time fixing dry stone walls in Cumbria.â
(Why is Finnish investor communication always so stiff, bureaucratic, and dry?)
Operations are mainly located in Nottingham, which houses the headquarters, factories, R&D, and warehouse.
The companyâs strategy and goals are clear, as the CEO puts it in the annual report:
âGames Workshop is committed to the continuous development of our intellectual property (âIPâ) and making the Warhammer hobby and our business ever better.
Our ambitions remain clear: to make the best fantasy miniatures in the world, to engage and inspire our customers, and to sell our products globally at a profit. We intend to do this forever. Our decisions are focused on long-term success, not short-term gains.â
The company develops its own story universe and tries to make the Warhammer hobby (assembling miniatures, painting, reading lore, and playing with the figures) and the business even better.
The company focuses on creating the best lore and figures and generating cash flow as efficiently as possible, which can then be reinvested in the business, with the âextra goodiesâ distributed to ownersâwhich the company does quite generously. The company designs and manufactures the figures itself, but apart from plastic molds, warehousing, and factories, investment needs are modest and reasonable even in those areas.
The company clearly has pricing power. I donât remember exactly what the figures cost 20 years ago, but by chance, I visited the Warhammer store in Kamppi this spring with vague motives and practically ran out in a panic after seeing the prices. A single commander, maybe a three-centimeter-tall plastic guy, cost about 40 euros if I remember correctly!
The companyâs cost is the raw material plastic and, of course, the time spent on lore and the mold to make that figure, plus logistics and store costs. But even without deeper knowledge of the industryâs economic logic, itâs clear that the margins on that figure are in good shape! The buyer gets a character that is apparently great to build, paint, put in a display case, and occasionally take to the battlefield with friends.
The company operates over 500 stores globally itself, but independent retailers (in Finland, Puolenkuun pelit comes to mind, for example) and, of course, the online store are also important distribution channels.
The return on invested capital (ROIC) speaks to the companyâs pricing power and the appeal of the lore. Although this is essentially an asset-light intangible business, since the firm makes those figures in its own factories, the return on invested capital is a very relevant metric. In the companyâs filings, the return on capital has risen from the 40% level in 2015 to levels of 118â185% over the last four years, being 176% in the 2024 fiscal year. In other words, if GW invests one pound into the business, the profit grows by almost two pounds. This is calculated for the âcore business,â which doesnât directly include licensing income that drops straight to the bottom line, such as from video games, movies, or series.

Well, in practice, in a competitive world, growth has its limits, and the entire profit cannot be reinvested into the business that profitably.
The company has indeed expanded considerably. It started as a project by a group of fanatical gamers in the 80s, but in the 90s, the company was bought by a professional management team with Tom Kirby as CEO, who steered the ship until 2014. The company was listed on the London Stock Exchange in 1994. According to Warhammer wiki pages, Kirbyâs era was somewhat contradictory and challenging, although on the other hand, the company developed tremendously. Under his successors, I understand theyâve really put some muscle into the universe, and judging by the profitability, pricing has been cranked up accordingly. The stock has indeed increased 15-fold over the past ten years.
I donât know Warhammers inside out, and there are endless hours of YouTube videos about the lore. However, I believe the companyâs IP is very valuable (the companyâs market cap is over 3 billion pounds, after all), and no equally deep-rooted competitor comes to mind immediately. There are surely certain network effects at play here too: if Warhammer is the most common game, why build other figures? Or, one would need to reach a critical mass to build a competing community. Of course, thinking more broadly, as one should, Warhammer competes with board games, going to the pub with friends, video games, family, Netflix, and all other leisure activities.
Based on this brief dive, it combines features of a truly delicious business: asset-light, very deep moats, decades of lore, and network effects. There are surely millions of hobbyists, but I understand that in China, for example, the scene is still relatively small. Globally, there should be plenty of room to grow, and in addition, pricing power ensures that the company can grow at least with nominal economic growth, if not even faster through price increases in already developed markets.
The companyâs revenue is currently around ÂŁ500 million and operating profit is around ÂŁ200 million.
The P/E ratio on trailing earnings is over 22x and the dividend yield is 3.6%.
Are there any owners or interested parties here? Or even hobbyists? Is the companyâs universe still as alluring? I look forward to your comments.
Addition: here is the development of the companyâs revenue (orange bars, right scale) and operating margin (left scale, %) over its entire listing history. The expansion over the last 10 years has been quite something and explains why earnings have multiplied as sales quintupled and the operating margin improved from the tens to around 40%.
The key question is likely how growth can be sustained in the future and whether profitability will stay at that level.

Addition 2: The message signed by @Uppo-Nalle contains a great historical overview; Iâll quote the beginning here so itâs easy to jump in. Highly recommended reading!








