Paradox Interactive Ab - ...if just one more expansion

Paradox’s Deputy CEO Mattias Lilja was interviewed by NB regarding the company’s game development and pipeline.

Eight games are reportedly coming by 2030, so even though it has been quiet lately in terms of news (excluding the constant barrage of DLC), there is a lot in the pipeline. Known games include Prison Architect 2, which seems to have gotten stuck in said pipeline, and Transport Fever 3, which was mentioned earlier in the thread, as well as that Lego game reported indirectly yesterday—which Mattias obviously doesn’t mention since the interview was done earlier and PDX themselves haven’t whispered a word about it.

My understanding is that in recent years, the communication strategy has shifted more toward “letting actions speak for themselves.”

Otherwise, the pipeline contains new IPs as well as sequels, which is no surprise. There are surely Hoi5 and Stellaris 2 (or equivalent) projects well into development.

Mattias dodges questions about Colossal Order, but since Iceflake is their own studio, he claims the development of Cities: Skylines II is now much more straightforward.

The interview can be read at least via the Nordnet feed:

Paradox’s stock is priced at multiples of a high-quality “cash cow” compounder that performs with steady inconsistency, just like in recent years. In that sense, 8 major games (a few will almost certainly slip past 2030, something always blows up there :D), even if a couple are sequels, is an interesting outlook if they succeed in growing the player base.

At least the very extensive insider buying this spring, most recently this one, would suggest that the insiders at least see the development pipeline as promising overall. :smiley:


Another thing. Here was a good video, in my opinion, about the problems with strategy games (Paradox and the Civ series). Especially regarding Paradox, the growth over the last ten years has been staggering, but the video essayist ponders whether the limits of the niche have already been reached. In addition, player expectations are rising and initial game reviews are weakening. It is difficult to satisfy the diverse needs of a larger community.

7 Likes