Embracer Group AB - One group to implode them all

Reanimal’s review embargos lift tomorrow morning around 11:00. There could be a small bump from the reviews, but the sales window is quite tight as the newest Resident Evil is also being released later this month.

This brings me to the point that Embracer’s target is hanging by a thread, and there might possibly even be a profit warning in the next interim report. Not much information has been released about the release of Gothic yet; the latest Making of 5 mentioned to have a little patience and “soon.”

So, based on my thoughts, the traction from the PC side won’t be enough yet. A lot relies on sales from others (mobile, LOTR, licenses).

There also seems to be an interesting confusion, as it previously seemed the TB (Tomb Raider) remake was flagged for this year, but now that too must be called into question. Especially since Crystal Dynamics is promising more information about the game this year…

Earnings the day after tomorrow… luckily they’re getting some games out…


From the rumor mill: Chris Stockman has been working on a draft for a Saints Row prequel for 3 months already, so this is indeed a serious attempt to revive the game series. Chris promised news when there is any to give, although silence could also indicate that the project has been shelved.

There is supposedly even a AAAA-sized project underway within Eidos; I don’t know if it’s their own or contract work for someone else (Microsoft’s Fable?).

4 Likes

Reanimal will likely sell quite well, although THQ Nordic has a magical ability to fail with every release. THQ released a new game last week as well and probably no one even noticed, but once again, it’s guaranteed filler for the bottom row of the ROI table:

3 Likes

Tarsier is a good studio and the latest comments from Tarsier’s head were that they won’t touch AI, so that gets a thumbs up from players. Reanimal has good buzz and a nice high ranking on Steam considering the wishlists.

Carmageddon seemed to be the work of an independent Italian studio and I watched some stream of it myself. I suppose Embbu (Embracer) gets those small returns from it, but it didn’t tie up much capital. Well, at least it’s been revived; maybe those who find the game will get the developer studio to take the game in a direction that resembles the original rather than strict track racing.


No bounce, just more shorting today.


ReAnimal’s reviews were also released.


Expectations exceeded and KCD2 surpassed 5m copies.

But…

The bar was lowered again and Gothic is pushed to June.

2 Likes

At first, I was inclined to be quite disappointed with yesterday, but after digesting the report, it looks like quite a defensive victory has been baked in, and the share price reaction certainly brought some relief.

  • no earnings collapse
  • no cash crisis
  • no new restructuring decisions

The market was already pricing in a lot of trouble for the company.

Maybe Embracer finally found its bottom, but the movement over the coming days will tell us more. Short interest has been steadily increasing; I wonder if yesterday even made that crowd raise their eyebrows.

The future trajectory is what matters most: that Embu’s studios’ performance leads to successful game launches and that the major AAA flagships are also supported by successful AA releases, as well as more interesting projects in the pipeline (what the audience wants).

I think the short-term outlook is already slightly better than last autumn, and Gothic, which has had good wishlist rankings, finally got its release date. Tomb Raider is coming in 2026 (this was also clearly clarified now).

And ReAnimal sales kick off today. Hoping for a quick one-million-unit milestone.

A large number of ROI bubbles appeared at the bottom again. I tested the SpongeBob (Paavo) game with the kids, and even they didn’t play it for long :sweat_smile:


I’m not bashing the studio of the SpongeBob game, but maybe it’s time to let go of this license and let this team try adapting the next morning cartoon into a game.

LittleBigPlanet was dug out of the box, and it caused a huge row over game turns…

4 Likes

Maybe last week’s rise was more of a relief rally than a major change in direction. Before the next game comes out of the pipeline.

But a little comparison between ReAnimal and Little Nightmares 3. Tarsier developed those two previous Little Nightmares and then moved on to ReAnimal.

To start, it can be noted that LN3 was more followed on Steam and more widely in general, so it had a better starting point for success. The game was released and it clearly fell short of the success of the previous games.

Tarsier also pulled off a nice trick by getting a demo out for ReAnimal in connection with the LN3 launch, and it showed. Now some numbers are starting to come out for it as well.

ReAnimal clearly won in terms of Twitch following, reviews, and player feedback. This is also visible in the early sales.


Little Nightmares 3 early sales after the October launch.


ReAnimal after the weekend.


18.2.

The week isn’t even full yet and ReAnimal is already over 200k on the Steam side. On the console side, the game has been available for Switch2/PS5/Xbox x/s.

[ UK software sales chart for the week ending February 14, 2026 - Mario Tennis Fever, Reanimal, and Yakuza in the top 10 ]
The NintendoEverything site lists ReAnimal at 4th in UK sales. So the game is selling very well across all platforms.

ReAnimal is still a niche category game, which can probably be compared to the sales of the Little Nightmares series once some milestones (if they report them) are reached.


26.2
Steam sales (about 350k) and console sales probably brought ReAnimal to somewhere around 500-750k units. And a bigger horror genre game (Resident Evil) will likely take the spotlight for a longer while.

Perhaps the next game that could have interesting sales is the Gothic Remake coming in June.

Meanwhile, short positions after short positions are being opened on Embracer; the situation is good for them (the shorts).

2 Likes

This company truly has a magical ability to mess up every game release. Embracer (Emppu) YTD -22% and 9.6% of shares shorted.

Milestone’s new anime-racing game Screamer was released yesterday and it doesn’t seem to be finding an audience either, even though Metacritic gave it an okay 77.

Hopefully Embracer (Emppu) sells the LOTR IP to Warner before this movie is released:

3 Likes

The macro in the gaming industry is currently weak (AI hype, small-cap outflows, Swedish pension fund exits, USA), but that doesn’t explain everything. The fact is that Embracer has fallen more than the index, and a ~10% short interest tells the essential story: the market doesn’t yet trust Embracer’s actions.

At the same time, insiders, Lars Wingefors, DNB, and Karch still believe in the pipeline. But the AAA pipeline isn’t ready yet, and even here there seem to be numerous delays.

On the gaming side, revenues are currently coming more from deals (Sony/Microsoft/Amazon) than from Steam sales. And it’s not sustainable to rely solely on contract production without proprietary successes.

LOTR: Movies might do well despite the social media noise; on Reddit, probably no one wants to see another Lord of the Rings adaptation. Big names can be billion-dollar productions (Avatar).

The next quarter is quite critical because it should record the cash flows from Christmas sales.

4 Likes

[ https://www.psu.com/news/eidos-montreal-has-reportedly-scrapped-wildlands-a-game-that-cost-millions-and-has-been-in-works-for-over-7-years/ ]

Eidos’s problems accumulated, and the result is massive layoffs and the termination of the open-world AAAA project p11.

The project has cost over 100+ million to date, it was started under Square, and Embbu has spent money on it for 4 years. The final bill is hefty because the project’s scale increases towards the end, and 124 people, including the studio director, have been laid off.

Has the situation simply come to a point where it’s better to kill a bad project than to release a flop?

5 Likes

Again, a good (bad) example of Lars’ DD process. Buying junk at a high price, acquiring one of the world’s most expensive game studios that is unable to develop or publish games. If it were one canceled project, it wouldn’t be a big problem, but Eidos/Crystal Dynamics hasn’t published a single game under Embracer. The costs are astronomical.

Apparently, the P11 project went so well that the engine was changed 4 times during development. I still don’t understand why the head of Eidos was promoted to CEO of Empu (Embracer) when his CV is of this caliber. If the new Tomb Raider is ever released, I hope Eidos and Crystal Dynamics are finally shut down the next day.

According to sources, the game had been struggling for years, with 4 different game engines used throughout development, narrative direction conflicts, and a budget that had exploded to several hundred million. The game’s spiralling budget resulted in several projects at the studio being cancelled, including a new Deus Ex game in January 2024.

8 Likes

It’s tax return season, so a question about acquisition costs:

I’ve tried reading up and searching for information on the matter, but without success. Has any official guidance been issued regarding the acquisition costs for Asmodee and Coffee Stain Group for tax returns when these are sold? Or how should/would this be handled?

Thanks for the help in advance.

3 Likes

Embracer’s share price has risen 40% in a month, though it’s still -88% over 5 years. I’m not entirely sure what the deal is, but apparently shorts have been covered and news about upcoming releases has breathed some life into the price.

Operational execution is still anemic, and while the new LOTR games are nice news, the market doesn’t seem to realize that Embracer’s track record with games is absolutely horrific.

Rumor has it that Warhorse is developing a LOTR game, and another Saudi-funded LOTR game is also supposedly in development. Mr. Market got excited but ignored the fact that KCD2’s development took 6 years—meaning by the time that Warhorse Lord of the Rings game is released, Embracer might not even exist anymore, or alternatively, they might no longer own the LOTR IP.

A new Metro game was finally announced. I don’t understand the reaction here either, since its development was already known and it’s finally seeing the light of day after 7 years. Developer 4A Games split in two a couple of years ago, so it’s unclear how many of the original developers are still at the studio—or even alive.

Crystal Dynamics / Eidos have been laying people off constantly, and it’s only a matter of time before the studios are closed.

If we try to find something positive, the NEOGEO retro console manufactured by Plaion has received a very positive reception. The margins on a plastic toy like that are likely decent, but most of the cash flow goes to the Saudis, who own SNK and thus the NeoGeo IP.

The biggest problem, however, is the quality and sales of Embracer’s games. I don’t know how THQ Nordic manages this every time—it’s like some kind of magical touch—but how on earth can every game be released without any effective marketing, leading to sales flopping completely?

Released yesterday, Tides of Tomorrow is flying under the radar again, and although the game is quite impressive-looking and the concept is interesting, it’s apparently once again guaranteed THQ quality—meaning it’s semi-crap.

5 Likes

Short positions were closed by about 1% and reopened, but we are still around the 9.5% mark. The bears haven’t changed their minds about Embu (Embracer) yet.

If I were to take a guess, Christmas sales went well and the backlog will hopefully generate free cash flow.

A major write-down at Eidos possibly reduced that cash burn. The situation in the Eidos/CD/Tripwire companies is by no means commendable.

The long-awaited announcement of Metro may well have been the trigger for the rise, and this release also managed to leak a few days before the information was officialized.

Embracer is more dependent on these larger productions than before, when it was an “ETF monster.” An umbilical cord remains between the stock price behavior of Coffee Stain and Asmodee, meaning when Embu improves, the others also gain momentum. Someday that dependency should disappear.

Tides of Tomorrow features interesting game mechanics, but this is also a game made by about 40 people; it should be viewed as a low-budget production, and it’s only targeting around 1 million copies sold.

I expect more from Gothic when it comes out in June, as it has 100k followers and over a million wishlists. This also comes from the THQ side, so it’s too early to say a million is guaranteed—sales for Tarsier’s Reanimal hit a wall instantly.

No date has been given, but Embracer in its current form will be history. Then we will see if the new Fellowship is actually a functional model: a focused, hit-driven, and cash-flow-generating entity.

The transition phase is still ongoing, and I expect to see more studio reorganizations and cuts; the uncertainty hasn’t gone anywhere yet.

There are also rumors that the Tomb Raider remake might be moving to next year, even though it has been heavily promoted for this year.

5 Likes


In about two weeks, 4A Games has essentially captured everyone’s attention with the Metro release. Even though it’s still early, interest appears to be strong, and I wouldn’t be surprised if wishlist momentum clearly shifts toward Metro before the release of Gothic.

The trailer had a powerful atmosphere. It features some Hideo Kojima-style elements alongside a clear message about the impact of war. This suits Metro well.

There is also an interesting context in the background. Metro series author Dmitry Glukhovsky has openly opposed Russia’s invasion of Ukraine and has been labeled a “foreign agent” in Russia. The war and the author’s citizenship may partly explain why 4A Games split.

I personally enjoyed the first Metro book and game, and if the game succeeds in combining a strong atmosphere with a timely theme, Metro has a good chance for solid returns.

However, the game underwent a soft reset in 2022, which increases the pressure for the project to succeed. Furthermore, the game lineup at the end of the year will be a battle of heavy hitters; competition for visibility and sales will be intense.

1 Like

Yet another split… meaning Embracer will remain, but Fellowship will be spun off into its own company. And this is being pushed all the way to 2027.

The open letter practically admits Embracer’s failure and explains why the decision to do one more spin-off was reached.

A SEK 750 million share buyback program is being launched.

  • SEK 1.2 billion write-down on an Eidos project
  • ReAnimal has surpassed one million units sold

Quite a lot of “minus-signed” text, but the CEO claimed things went better than they feared.

In my opinion, the positives:

  • The balance sheet can withstand the massive write-down and the share buyback program
  • Management admits Embracer’s failure
  • Cash flow didn’t collapse and the backlog is working
  • The structure becomes clearer as Embracer and Fellowship are separated. (I didn’t see this coming, but something to chew on)

Negatives:

  • Eidos showed a major pipeline risk, meaning this isn’t just a problem for the French Ubisoft, but Embracer’s large upcoming game pipeline also carries significant risks. Getting these games out in a working state remains a challenge
  • The structure isn’t finalized, so I expect more pruning to come
  • Still waiting for the gaming side’s weakness to turn around.
8 Likes

Now that almost all studios have been shut down and most of the developers kicked out, backlog sales are enough to turn the result seemingly positive, but every new release has been loss-making for nearly a year now. The stock price rose unexpectedly at the beginning of the year and Lars has found AI tools to generate corporate fluff.


ROI table:

Average ROI has already dropped to the 1.8x level, and not a single game has been released in a year that has even reached the Break Even point. PC/Console revenue is -46%, but EBIT has somehow been adjusted into the black. This is some wild accounting wizardry. Mobile game revenue is -28%.


The results in the accounting have been so incredibly good that Lars basically gave the CEO the sack, but isn’t saying it out loud yet. I would be surprised if Phil Rogers actually moves to lead the new Fellowship, given his abysmal track record. CD/Eidos, led by Rogers, has yet to release a single game under Embracer’s ownership.

A new stronger governance structure led by CFO and Deputy CEO Müge Bouillon is now being put in place for the business segment Embracer. To be clear, the current Embracer Group CEO Phil Rogers will be leading the overall group until spin-off, at which point he will assume the new role as Group CEO for Fellowship Entertainment. The recruitment of a new CEO for Embracer has been initiated, and the new leader is planned to be in place well ahead the separation. Phil Rogers has done great in the past years and especially since my transition as CEO on 1 Aug 2025, becoming the natural leader also for the future Fellowship Entertainment. He is steadily building a unified company with greater synergies, better execution, and tighter cost control.


The Adjusted EBIT slide raises a lot of questions—so many, in fact, that “Emppu” immediately announces that in the future you should follow Cash EBIT, because it’s easier to adjust and “correct” the numbers.

In the forecast, Cash EBIT is the new emperor, and even though he has no clothes, you’re not allowed to say it out loud. Every Q1 release has flopped, so this new CASH EBIT will be negative in the next quarter, but will turn positive by the end of the year (MAYBE).

Accounting trickery has truly been taken to completely new spheres.


Fellowship’s pipeline reveals a lot without revealing anything:

Crystal Dynamics / Eidos officially only have Tomb Raider games under development; other projects are in the concept phase. Insider-gaming, among others, has reported extensively on Crystal Dynamics’ projects and their challenges, and apparently, no projects have made it into production, so it is very likely that once TR is finished, the studios will be closed. This spinoff might still save the studios, but the future doesn’t look bright.

Gunfire Games has two projects under development. Darksiders has been announced, but that other project in development is more interesting and it has to be Remnant III. Adding to the interest is the fact that ARC Games, which botched the previous game’s launch, is no longer part of the group, and THQ Nordic, which supported the launch, stays under Embracer—meaning Gunfire will likely be responsible for publishing themselves.

All AAA studios would be under the same roof in the future, and I see a lot of potential here, but the failure of a single project could topple the entire house of cards and cash flow. Another risk is the release cadence. Once Tomb Raider and Metro are out, we’ll have to wait years for the next game—for example, KCD2 development took 6 years, and CD/Eidos doesn’t seem to get projects out of their development pipeline into production at all. KCD3 and LOTR RPG are officially in development, but the games will be released in 2030 at the earliest.

The remaining Embracer contains all the “eurojank” trash and a terrible accounting and management culture. More is Less. There are still too many moving parts, and even though it looks on paper and in Lars’s ChatGPT letter like a lot has been learned, the company still hasn’t fixed its quality issues. They do a lot, but they do it poorly. The company’s challenge is also the changed gaming market; they make bad games for which there is no demand and that do not sell.

Last year was the best year ever for the Swedish gaming industry, with numerous indie hits; Swedish games’ share was over 20% of Steam’s revenue, while at the same time, the mega-corporation Embracer only manages one successful release (KCD2)—and even that was worked on for 6 years, whereas the mega-hit PEAK was developed in a month.

12 Likes

Tomb Raider Legacy of Atlantis has been moved to February, meaning the promised the 26th release was pushed forward (or it dodged Control Resonant).

At the same time, the next Tomb Raider probably got an extra year of development time. Something is being tweaked behind the scenes with these delays, or perhaps they just want to release all Tomb Raider products, including the TV series, at once.

In a few days, the Gothic remake. I guess this is the most important release of the summer; waiting with excitement.

And Fatekeeper into early access. Fatekeeper has received good attention, and this could have been delayed enough for a proper 1.0 version to be ready; now one has to worry that a “broken” EA release might ruin a good rising IP.

Embu announced other games as well, namely Warhammer: Dawn of War 4 for September. The brand is stronger than it has been in years, and this is clearly visible on follower/wishlist etc. lists.

Eternal Life of Goldman and Metro 2039 haven’t received their release dates yet, but they should be coming in 2026.


Fatekeeper had actually been available for purchase for 24 hours already. 2h of gameplay for 8€, later around 15h when finished. Reviews are currently at 80% thumbs up.


From the perspective of my investment thesis, the Gothic 1 Remake received a lively reception.

Based on what I’ve read, the game is plagued by technical issues, and the Chinese audience should not be angered with a poor translation.


More delays made in addition to Tomb Raider.

Metro 2039 delayed to February 2027

Marvel Rise of Hydra to early 2027

So these are games from this new Fellowship organization that are being pushed back.

3 Likes