In my opinion, AW2 cannot really be called a flop either. A flop, however, requires that the product itself is also somehow bad. AW2 has definitely not reached the audience that many, including myself, expected. There are many reasons for this, and certainly one of the biggest is Epic Game Store exclusivity on PC.
However, if we compare the game’s content to Control, I believe Remedy has shown strong development from Control to AW2.
Let’s compare, for example, the percentages of players who have completed the game.
Control - In the first half of 2020, I had written down that the “Take Control” trophy, which is awarded upon completing the game, had been achieved by 25% of players. At this stage, Control had not been available on any Gamepass or the then-current PS Now service.
Currently, with the game having been through all streaming services and distributed on PS+ service, the old Control version has achieved the trophy for 16.3% and the Control Ultimate Edition for 20.6%.
Alan Wake 2 - Has not yet been on any Gamepass or similar services, and on Playstation, there is a one-hour trial where the game can be tried for free, thus also allowing players to earn trophies.
Currently, the “His Way Out” trophy has been achieved by 37.7% of players. This percentage has slightly decreased during Christmas, as in November last year, the trophy had been achieved by 39.6% of players.
It should also be noted that Control’s main story playthrough time is about 11 hours, while Alan Wake 2’s is about 19 hours. Considering this longer playtime, the completion percentage is tremendously good. And when we also consider that the game can be tried for free for an hour, it also tells us how many of these trials have converted into purchases.
The Platinum trophy in AW2 has been achieved by 9.7% of players, while in Control, it has been achieved by 6.7%.
Based on these justifications, I do not consider AW2 a flop, even if the financial outcome has not been ideal. I still believe that a high-quality game and content will grow the RCU’s core fanbase, which in the long run is the most important growth for reducing future financial risks.
By the end of this year or early next year, we will certainly start to see AW2 in streaming services for the first time. It would be interesting to know if the data Remedy has on player retention has any impact on the price that can be negotiated in B2B deals.