# Gaming as a counterbalance to

**URL:** https://forum.inderes.com/t/pelailua-sijoittelun-vastapainoksi-pc-konsolit-mobiililaitteet/63429
**Category:** Viihde
**Tags:** peli, konsoli, vapaa-aika, tietokone, viihde
**Created:** [May 30, 2025, 12:42pm UTC](https://forum.inderes.com/t/pelailua-sijoittelun-vastapainoksi-pc-konsolit-mobiililaitteet/63429 "2025-05-30T12:42:43Z")
**Posts on this page:** 1
**Showing post:** 36

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### Author: ![Housumies](https://forum.inderes.com/user_avatar/forum.inderes.com/housumies/32/156827_2.png) [@Housumies](https://forum.inderes.com/u/Housumies)
#### Post date: [October 27, 2026, 7:14pm UTC](https://forum.inderes.com/t/pelailua-sijoittelun-vastapainoksi-pc-konsolit-mobiililaitteet/63429/36 "2026-10-27T19:14:23Z")

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I have been a passionate Path of Exile player since the Open Beta. Recently, I watched a presentation from the New Zealand Game Developers Conference by Chris Wilson, founder and former CEO of the studio behind the game (Grinding Gear Games). In the video, Chris goes through the story of how Grinding Gear Games was founded and how they managed to turn Path of Exile into the massive hit it is today. Highly recommended watching for anyone who might be interested. Plenty of incredible stories, like how in the early days while traveling on a media tour to showcase the game, instead of renting a PC on-site to save money, they carried a graphics card and power supply in their carry-on luggage and then assembled them on the hotel room desk.

[![](https://img.youtube.com/vi/Gq2r7x5qgmg/maxresdefault.jpg "My Journey With Path of Exile: NZGDC Closing Keynote") ](https://www.youtube.com/watch?v=Gq2r7x5qgmg)

Game development was quite a chaotic scramble for the New Zealand lads, but a huge passion for the game and the genre really shines through the story (and the game itself), along with the courage to experiment and do things their own way. One noteworthy takeaway, especially for investors, comes near the end of the video: Chris mentions that even though the gaming industry is currently in a really dire state following post-COVID overinvestment and oversupply, due to the cyclical nature of the industry, studios developing games right now have an excellent opportunity. In a few years, the industry will likely face a shortage of genuinely good games, so in his view, now is actually a great time to be a game developer.

As a nice little bonus, here is also Chris’s timeless 2019 GDC presentation, where he dives deeper into Path of Exile’s design philosophy and how they arrived at it.

[![](https://i.ytimg.com/vi/pM_5S55jUzk/hqdefault.jpg "Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019") ](https://www.youtube.com/watch?v=pM_5S55jUzk)

As a hardcore ARPG nerd, I found this really interesting, as is Chris’s YouTube channel in general. In addition to ARPG / game development content, it features, among other things, a tragicomic video about how he lost hundreds of thousands / millions worth of Magic: The Gathering cards and packs in the 2023 Auckland floods.

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