Iāve heard thereās a certain marginal crowd whose longing to own a physical copy of a game is as real as it gets. There are even those who want their games to be annoyingly difficult, stupidly complex, tedious, and non-conforming, just to feel like theyāre getting their moneyās worth in the most twisted way possible. The next day, these heroes then brag to their schoolmates about some āmother-level bossā that took all night and seven Red Bulls to beat.
Ah, thatās me.. Good olā timesā¦
The Souls games, Skyrim, New Vegas, or the Mount & Blades. Some, of course, still play even more ancient adventures. Why do people still play āoldā games when new ones are coming out like theyāre on an assembly line?
Why are some games eternal?
Arenāt new game releases technically a bit more interesting anywayāmade with even bigger budgets?
Now, I really donāt know the first thing about the truths of the world, and Iām already retired from the whole gaming scene, but:
There is an incredibly talented bunch of people in the world who arenāt on the game developersā payrollsāyet they change the mechanics of released games as they see fit and then share these modded files for the enjoyment of other players. These wizards are like fanatical physicists who arenāt being slowed down by the genericism of management. Third-party built overhauls can, therefore, be incredibly detail-rich.
The āeternal gamesā listed above are all, more or less, āmod-friendly.ā
Even in Skyrim, there are packages that practically rebuild the entire game from the ground up: concerning quests, combat, magic, animations, skills, characters, the world, and visuals. These games are still being played, en masse. Apologies for the use of Finglish; luckily, its use is intentionalā¦
āSounds too good to be true. Isnāt a modded game considerably more unstable than the vanilla version?ā
Yes, it is.
Since there are naturally no guarantees of mod compatibility, you might end up spending more time outside the game staring at scripts than actually playing the game itself. Youāll install free downloadable add-ons fueled by coffee for six weeks straight, or at least until your own head gives in. There are thousands of these available, with all sorts of perversions and options. Ruining your self-image keeps you so busy that by the time your friends have finished the gameās sequel, youāre only just starting the first one.
āWhoa⦠sounds like fun!ā
You can drive an untinkered car around the block at least once, but unless you sacrifice your time for some sensual foreplayālike a Slavic-style restoration or an Estonian oil changeāthe drives will remain quite forgettable and sterile.
That old Escort youāve been building and polishing (already in the second generation of the family) might stall by the roadside on every trip, but itās still the car youād save from the garage if there were a fire.
For Godās sake⦠could you get to the point a bit faster for once?
I was playing my own Escort, and Iām not talking about any flings hereābecause there are noneāI meant my āeternal game,ā which was released in 2015. Itās called: The Bitcher 3.
āHah, wasnāt Witcher 3 that polished, cast-to-be-accessible-for-new-players, rather generic chunk of fantasy?ā
Yes, certainly.
However, you can turn it into an Escort because:
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The game is surrounded by a comprehensive range of third-party content. There are overhauls, basic mods, and bug fixes. On Nexusmods, there are 8,200 files that people have downloaded a total of about 190M times. With mods, you get a different kind of depth in your gameāthe difficulty level can now be adjusted more diversely than your officeās on/off desk fan. W3EE alone, nowadays I guess W3EE Redux(?), is in itself such an extensive and all-encompassing overhaul that you have to relearn almost everything you knew about the game, because the entire combat system is completely revamped. The skill tree is revamped. Alchemy is revamped. Economy is revamped.
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DRM is nobodyās friend, but I certainly understand why it exists. However, Witcher is completely DRM-free, meaning I can play it on my potato oven even in the year 2077, while waiting for Cyberpunkās final patch. Playing is possible even if Steam were dead and buried.
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Backstory. The game is based on Sapkowskiās literature, so exploring the game world with that comprehensive lore is significantly more interesting. Even shitty quests can be acceptably shitty, as long as you recognize that things fit into the Witcher universe. The CDPR hipsters did a pretty good job, and thankfully the tasks are mostly quite interesting. There are generic quests mixed in, of course, as well as those gems.
An example of a gem is a quest called; A Towerful of Mice.
This task begins with a local village witch wanting you to go to an island with her āwalkie-talkieā to lift a curse plaguing the island, so the villagers wonāt kick the poor witch out in a fit of rage. This isnāt true at all to begin with, but I wonāt bother spoiling anything⦠However, the wizard in question has been involved in previous quests, so of course you help her.
Once you immerse yourself in this task, you find yourself facing themes such as greed, envy, oppression, and despair. Thatās the Witcher universe in a nutshell.
TOM is also a surprisingly touching story about love and its unexpected sides, and also about how the cradle of love can rot from even the smallest mushrooms. Mature, unpleasant situations are on offer, where the player is luckily free to investigate clues and then make their own moral outline of how the situation continues. You get the chance to change the outcome of the quest.
Additional notes:
- You get a lantern thatās more flavorful than a basic IKEA lamp, and if you wish, you can stop to listen to additional information about past events.
- The task is located on an island that has a unique .env file, which makes the adventure visually unforgettable as well. How dramaticā¦
- Atmosphere. You know something is badly wrong on that island. Explore at your own pace. You can also jump off the tower if you want. Ah, the taste of freedom.
- There are a few carefully placed triggers in the tower, e.g., paintings fall and lanterns light up, making the climb up the tower a bit more colorful.
- CDPR likes to play around in their dialogues in their own time; in my opinion, the storytelling is at an āexcellentā level.
- As I mentioned before; the outcome of the task depends on your choices.
You know what else? This is a goddamn side-quest, meaning itās a completely optional task for the player. Those who have played the game might have bypassed this nicely packaged task.
Here are some vibes from Velen, without any major spoilers.
Since no game is perfect, Iāve had enough fun with this Witcher that I havenāt looked at what the newest games have to offer for many years now. My game does crash every now and then, because even potatoes arenāt eternal and itās about time I put the gold from my machine back into circulation. Frames disappear into who-knows-what dimension, but it doesnāt bother me much since I play so rarely these days.
This will be the last game of my life that Iāve acquiredānot because Iām on my deathbedāthis is just the Escort of my own life, which even Witcher 4 wonāt beat.
Fortunately, us crazies who scatter Ford metaphors arenāt mainstream gamers, because thereās nothing but dust on our wishlists. How incredibly challenging it would be for game developers and their publishers if the trend were that players are more than satisfied playing even 20-year-old games, with unstable and gritty third-party enhancements that players download from the internet for free?
Is this the reason why⦠Well, the clock is ticking fast.
Happy gaming moments to everyone, whatever you happen to be playing!