Gaming as a counterbalance to

I had thought about starting a thread like this a bit earlier this spring, but now that games have been discussed in the coffee room (most recently about the Elden Ring expansion), I decided to dedicate an entire thread to gaming, as I myself have been doing it for decades in various forms.

The intention is not to list all the games in the world that one has played in their lifetime, but I guess no one will hit your fingers if you want to highlight current or past classics and gems that have resonated with the writer. The aim here is to foster discussion around the topic :slight_smile:

Currently, the starter has a few games ongoing.

First, let’s mention Hellblade: Senua’s Sacrifice, started a couple of weeks ago, though only played a little so far, but very addictive.
So far, it has felt a bit like a linear experience, but with a greater emphasis on story and storytelling, and at least for my own mindset, the game has resonated perfectly. The game world is strongly intertwined with Scandinavian Viking mythology and gods, and that’s what interests me the most here. Likewise, the strong atmosphere and storytelling on the subject have been very successful. The main character has all sorts of traumas and a messed-up mind, experiencing hallucinations, and at the beginning of the game, it was already warned that the game was made in collaboration with mental health professionals. So far, in my experience, the game has been a slightly narrow, linear experience, but that suits me quite well; this way, perhaps more focus can be put on the plot progression and less on wandering around and all sorts of other side activities.

As a major component of her battles with her own mind, Senua (the main character) constantly hears voices, often self-deprecating but also sometimes helpful in combat and puzzle-solving. So, one doesn’t have to wander alone in nature when one is messed up enough in the head.

As a second mention, let’s talk about Doom Eternal

A sequel to 2016’s Doom. The demons from hell are on the loose again, and there are plenty of shells in the shotgun and gas in the chainsaw. Well, this is what the game primarily consists of, and neither the plot nor the gameplay will likely surprise anyone much. Demons are slaughtered left and right, the pace is fast, and as a positive surprise, the game runs relatively smoothly on my own, several-year-old hardware.

To be honest, I didn’t particularly find 2016’s Doom worthy of ā€œall that praiseā€ā€¦ The game was good, of course, but perhaps I’m some kind of contrarian, because I considered Doom³ (the one that came out in 2004) an excellent creation due to its slow-paced and dark mechanics. Perhaps what bothered me most about the 2016 model was the ā€œgo into room X, where the doors are closed behind you and 50,000 enemies are spawned into the room. Deal with it.ā€ kind of vibe.

So, not much room to retreat, but more like ADHD tag. However, I’m still in the early stages of Eternal as well, so I can’t quite say yet if the same thing repeats here and how badly. Nevertheless, the game mechanics otherwise are good, agile, and logical, so once this initial stickiness subsides and I can get into a ā€œthink less and shoot moreā€ mode, perhaps I’ll get a meaningful experience out of it.

Other games worth mentioning that I sometimes launch are Battlefield 4 and GTA5 (Online)

I’ve been spending my time on these lately, how about others? P.S. all the games mentioned above are played on PC.

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Good thread :+1:
Someone might wonder if a thread like this belongs on an investment forum (or any other hobby or car threads), but I think these really highlight how wide a range of investors there is.
There are people from different income levels and with different hobbies. Not all investors are golfing when they have time away from their sailboat.

I’ve been playing practically my whole life. Even though I come from a low-income family, my parents fortunately understood that gaming isn’t necessarily a corrupting activity; at its best, it develops a young child’s problem-solving skills, English language proficiency, and imagination. And somehow they managed to find money for game consoles. At least the first two were from a second-hand store, if I remember correctly.
First, we had an 8-bit Nintendo, then we moved into the PlayStation world, and we’ve stayed there; I’ve owned every model.

Currently, I’m playing Ghost of Tsushima, and oh boy, the game is truly the most beautiful game I’ve ever played. The landscapes are absolutely enchanting. Probably the first open-world game where I practically never use fast travel; instead, I slowly wander with my loyal steed and admire the scenery.
The game has made me interested in Japanese culture, especially the rural atmosphere of the samurai era. Drinking tea, sitting on bamboo mats in wooden huts, and bathing in hot springs. Ah, yes. To start, I’ve planned a trip to the Japanese spa Yasuragi in Stockholm.
The game itself has good mechanics; a particular insight is the use of wind to guide you in the direction of what you’re looking for, instead of waypoint markers or pointers. Or sometimes Tsushima’s mystical golden birds may guide you to new locations, or foxes acting as messengers of the god Inari lead you to shrines.
However, the game is surprisingly easy. I had the impression that some boss battles might be extremely challenging, but in practice, even playing on the hardest difficulty, I haven’t grinded the toughest boss for more than half an hour yet. Clearing basic Mongol camps, on the other hand, is mostly trivial stealth, if you even bother to try; even a large camp falls surprisingly easily under the katana of the Sakai clan.
Whether the ease is due to a long gaming history or not, it doesn’t matter. The game keeps you captivated, and one could say I am ā€œobsessedā€ with this atmosphere and world.

A similar feeling last came across me in The Last of Us game series. The story and atmosphere in the game are unparalleled. As Tohtoripoloinen said above, the linear progression works well here, keeping the story together without allowing too much wandering.
People’s resilience and survival skills in the apocalypse are compelling.

In the same genre, I can recommend the Metro game series. For some reason, this seems to be constantly on sale for almost free. I had always skipped it for some reason, but now that I couldn’t think of anything else to play, I bought the whole series for five euros, and oh boy.
A great alternative to Bethesda’s ruined Fallout. The atmosphere and story are excellent. The first two games are a bit old now, and their controls and graphics are a bit so-so, but they are short, linear experiences and definitely worth playing through. They serve as a prelude to the third game, Exodus, and that is an excellent game, rewarding the effort of playing through the previous two.

It would be a crime not to mention Baldur’s Gate 3. Worth all the hype and praise. In this game, there is a choice; you can do practically anything. Even as an old tabletop role-player, I was surprised that it actually means that.
They have also succeeded excellently in that, even though the game is truly vast, with an enormous number of side quests, and you can progress almost completely freely, unlike in, say, Skyrim, the main story never gets forgotten in the background; you never wonder what your purpose was, why you’re even here, and what you’re trying to achieve. The side quests, in one way or another, support the main story and are not boring ā€œfetch me this and that from there, go kill this and that from there,ā€ but are truly profound and can be completed in countless different ways.

I don’t have the energy to write more, but other noteworthy mentions are:

  • God of War (and Ragnarok, the newer ones)
  • Frostpunk
  • Kingdom Hearts 1
  • Final Fantasy 7 and 9, are old, of course, but still brilliant games; I’ve replayed both within the last five years.

There are other brilliant games, but let’s not make an endless list here :joy:

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I found something… that’s not for everyone.

Here it is: Capitalism Lab (Successor to Capitalism II. Platform PC).
First, I must admit that I do not own this game, nor have I played it myself. The game does not seem user-friendly, and neither is buying it (I’ll get back to this later)… So this is not a purchase recommendation, even though I find the game really interesting. I have made observations about the game and its features with the help of YouTube.

Visually, the game is handsomely aged, reminiscent of the good old Age of Empires. From what I understood of the product, it represents a genre of strategic resource management, with a generous dash of elements and nuances replicating the business and economic world. In other words, a hell of a messy soup.

The player’s goal is to build various production facilities, skyscrapers, warehouses, sales channels, and commercial premises to conduct business. You can establish farms or mines, from whose raw materials you can further process products that the player can sell for a good profit.
The main purpose of the game is to manage one’s company’s resources and production chains, engage in small-scale financial management, marketing, research, and fight against competing firms (AI) in a dynamic world by strengthening one’s competitive advantage or brand, acquiring competing firms, or alternatively, falling to the brink of bankruptcy oneself.
You can easily download a MOD for the game that brings real-world companies with their logos into the fray. ā€˜Real World Mod’

Since this is an investment forum, it must naturally be highlighted that the game has a built-in stock exchange. For example, a player can IPO their company to go public and raise capital by issuing new shares to the market. You can make a takeover bid for a private company, pick up bankrupt estates like mushrooms after rain, and take over a public listed company through shares.
Under certain conditions; a company can also issue bonds to raise capital. The player can buy and sell company shares, including their own company’s shares. At least the companies’ Market Cap, EPS, P/E, and P/B valuation ratios can be found in the tables. The most important fundamental figure for the dividend party, i.e., Dividend Yield %, is also included.

Diving even deeper into the game world, I seemed to hear that apparently a ā€œcentral bankā€ also controls interest rates in the game. Some kind of inflation and credit rating system is also present.

A slightly more ā€œhumorousā€ approach to the game:

Summary

https://www.youtube.com/watch?v=2GT6vXlPcJg

With the power of the Banking and Finance DLC, you can, for example, climb the career ladder and become the CEO of a bank, at which point, as your virtual ā€˜manhood’ grows, you can, as a kind of banking deity, determine what kind of loans you grant and to whom. You can also hire a CTO, CMO, or COO for your company and delegate responsibility to the AI. I understood that the AI can also manage your businesses, e.g., through a subsidiary.

There’s quite a number of these DLCs available, which further expand features and mechanisms:

  • Subsidiary DLC
  • City Economic Simulation DLC
  • Digital Age DLC
  • Banking and Finance DLC
  • Service Industry DLC

Earlier, I referred to buying the game and its stickiness. Since the game is likely developed by a small group (?), it’s quite understandable that it… cannot be bought from Steam or GOG.

The installer itself can be downloaded (ā€˜for free’) as an .EXE file from the internet, but to work, it requires a registration key, which can be purchased from FastSpring’s Web Store (…whose appearance, to be honest, didn’t inspire much confidence, but payment options included PayPal, GooglePay, and Amazon in addition to credit card). I found a link to a bundle offer, including the game itself + 5 add-ons for $74.51. The core game was probably $19.99 MSRP.

This would be a hell of a complex package to chew on for a retired WASD emperor. I might have to dig out the nitrates from the box and sacrifice one credit card, and just out of spite, try to see if I’m being scammed or not. This could be quite entertaining for the aftermarket’s afterglow.

I’ll have to sleep on it for now, but I’ll report on any successful purchases here. If it fails, I’ll be staying at a state hotel or just continue life normally, as adults usually do when facing minor setbacks.

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I’m a boring player, having played Dota for 20 years and Counter-Strike for over 10 years. Now Deadlock has also joined the mix (a combination of Dota and Counter-Strike). I’ve also tried Path of Exile 2 a bit. Anyone else playing other MOBA or shooter games?

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Destruction, shooting, clanging, and smashing.

That’s what’s on offer now; a lot has been learned from the previous Battlefield’s mistakes based on the trailer and gameplay.

The game has open beta testing as follows:

  • August 7-8: Early access for Battlefield Labs members.
  • August 9-10: Open beta weekend #1.
  • August 14-17: Open beta weekend #2.

The game will be released in its entirety on October 10th.

The game probably won’t run on my current Amiga, but I watched the launch event and ā€œinfluencersā€™ā€ gameplay for a while ( https://www.youtube.com/watch?v=c_BRbvYxgOY <— I don’t know if the link will work later) and it looked pretty cool.

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One of August’s PS Plus games was Lies Of P, released in 2023. I downloaded it myself and decided to start it right away as I didn’t have any games in progress. So, it’s a Soulslike action RPG where you control Pinocchio, equipped with a sword and a mechanical arm, through a city whose streets have been overrun by mechanical puppets :smile: Primarily, you’re knocking down weaker opponents equipped with either guns or various bludgeons, and occasionally you encounter significantly larger and more challenging boss enemies. I’ve played for a few hours now and it seems quite good. The challenge gradually increases as the number of enemies coming at you at once grows and your weapons improve. Of course, your own character also develops with updates. With larger enemies, you really have to struggle, and attacks, dodges, and parries need to be timed properly. God Of War is the most recent game of this style I’ve played, and this Lies Of P feels a little clunkier to control. In this game, the character doesn’t run or jump, at least not yet, so that might also contribute to the clunkier feel. Well, I’ll continue playing and maybe throw in more thoughts on the game later. Oh, and I think I read somewhere that a sequel is currently being worked on for this game.

Below is the trailer:

By the way, as a Star Wars fan, I also downloaded Jedi Survivor to my console. It was available for free with some PS subscriptions.

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I’ve played this game back in the day! Strong recommendation if you like tycoon-type games. And it’s not a scam :). At least not when I bought the game.

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Just slowly getting started with Expedition 33, so I’ll have at least some personal insight into this year’s GOTY discussions. Of TGA’s nominees, only Hades II has been tried this year.

Let’s also do a poll:

Of The Game Awards’ GOTY nominees, I have played:

  • Death Stranding 2
  • Donkey Kong Bonanza
  • Expedition 33
  • Hades 2
  • Hollow Knight Silksong
  • KC: Deliverance 2
  • None of these
0 ƤƤnestƤjƤƤ
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I could list my top-5 games based on the ones I grew up with as a child and young person (20-35 years ago), so I’ll skip newer games entirely.

Amiga:

  • Settlers 1
  • Cannon Fodder
  • Syndicate
  • Flashback
  • Sensible Soccer

Nintendo (NES):

  • Megaman 3
  • Megaman 5
  • Teenage Mutant Ninja Turtles
  • Nintendo World Cup
  • Blaster Master

Playstation (PS1):

  • Tekken 2
  • Discworld 2
  • Resident Evil
  • Resident Evil 2
  • Gran Turismo

PC:

  • Thief: The Dark Project
  • Thief 2: The Metal Age
  • Kingpin: Life of Crime
  • Soldier of Fortune
  • Hitman: Codename 47

Oh, these listed games bring back fond memories from the early 90s to the late 00s. These are also the devices and consoles I owned, meaning PS1 was my last console ever; after that, I permanently switched to PC gaming. As you can see, I didn’t like the traditional Mario or the first GTA games, and I still don’t. Nintendo’s game offerings are so childish nowadays, and the GTA series just doesn’t appeal to me, so the upcoming VI will be stylishly skipped.

Of the games on the list, the Thief series is still incredibly close to my heart, and I used to play fan missions for hours on end during my unemployment years 20 years ago. I even played just the demo of the first Thief at a friend’s house for 2-3 hours after school during junior high, and when I managed to burn the full game onto a CD-R (I randomly deleted some files to make them fit on a 650 MB disc), there was no turning back.

I can’t be bothered to make a list of any newer games, but there would be a long list of quality titles, as well as many indie games I’ve fallen in love with. I hate multiplayer games, so you won’t find them on the list; only Team Fortress 2 is an exception, where I was even surprisingly good back in the day. Now I haven’t played that in almost 10 years, but it wasn’t uncommon for me to often dominate with over 50 kills and 0 deaths. I wonder if I still have the skills and reaction times, hmm…

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Ahh… Good old Blaster Master. An excellent game with an excellent soundtrack. I played this quite a bit as a kid, but I admit I never finished the game… Perhaps now, at an older age, I should correct this injustice.

For NES classics, I also offer Guardian Legend, which also boasts an excellent soundtrack and great gameplay. This was also unbeatable at the time, until perhaps 20 years later, after my childhood NES gaming, I played it through on an emulator, and oh, what a dark void that completion filled.

By the way, Vomitron recently covered the Master Blaster song on their No NES for the Wicked album:

Powerful stuff and a tune that indulges my nostalgic pleasure.

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Oh for crying out loud, does it always have to rain here?

Things aren’t looking good - though my sword could swing, but only if someone pays enough.

Here in perhaps the world’s most tired Velen shithole, I’m now grinding fish bones in my pocket. The bug-eyed ones surely had a cozy, watery atmosphere in my pocket. Yummy.

It would be nice to get some work here; the supply, however, is as sludgy as the bottom sediments of a fermentation vessel. The velvet-pants from the neighboring village offered a hitman gig for 50 crowns, but I’m not yet so desperate that I’d break the code…

Perhaps from these last Celandines, one more Swallow can be concocted, if something other than just hay walks by…

SCREAMING!
Well, even scavengers would take roaches and mutant testicles. Roach got scared and bolted like a bullet into the unknown.. Nice, one lost horse and apparently one lost ghoul.

Tally: Dead ghoul.
The pirouettes were sticky, but ghoul blood doesn’t judge. Nose towards richer hunting grounds further north, as here in the south, besides the smell of shit, nothing grows but a mushroom on your forehead. Let’s take some quick turbo meditations before trudging on.

While traveling on foot, there’s time to look at the scenery a bit. Namely, the natural landscapes.

It’s as if something is starting to be heard from the ground…

Something is crawling out of its tunnels. About knee-high in body, cute. Eskel probably said that every soul gets 200 cents. These don’t even seem to have a soul.

Aards on fire and pirouettes with Whirl. Stacking logs with muscle memory, a few hits landed on my own thigh too.

Tally: Blood of three nekkers, which are perfectly suited for Rubedo elixirs. Now to the Baron’s oasis, let’s also gather buds and clovers along the way.

Oh yeah, a nice 96 crowns in my pocket. I feel like Winnie the Pooh taking a nap.

From the Baron’s merchant, some yeast, potatoes, and pepper - there’s a need to get ingredients for homemade pepper vodka… If the kid sold rope at a good price, I’d consider it. Oh, and the Baron owes a favor, so I guess I’ll get a saddle and a horse for my ass at the same time.

The next morning, the journey continued north.
By mistake, I turned onto the wrong path at the crossroads, as the village of Heatherton appeared as suddenly as a toilet stop after tasting moonshine.

ā€œKurwa, pierdoleā€¦ā€

Lo and behold, curious customs officers pop out of the bushes. What do you want?

The customs officers had an iron deficiency!
Tally: A few crowns and one tired sandwich.

Let’s gather some dry kindling and light a fire; so we can finally cook those elixirs, unless the scavengers surprise us again.

Tomorrow, I could visit sinful Nov

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What skillful writing, as a fan of the game series, it made me laugh :grin:

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Quake’s impressive E1M1 speedrun record has moved to a new second count - surely for the last time. Among the previous E1M1 record holders, there are also a couple of Finns with performances from a quarter of a century ago:

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That’s really impressive…

I do remember watching a Quake speedrun montage a couple of years ago, but I think I first gawked at all the original Quake maps almost twenty years ago. The video above is a great example of how those individual ā€œtweaksā€ still shave off time even after so many years, and how well it’s explained there.

It’s a similar thing when I recently found myself watching speedrun records for a game called Trackmania, even though I’ve never played the game myself, though I was aware of its existence.

From YouTube user Wirtual’s channel, I stumbled upon this one, for example (among many other similar, well-explained videos)

With what meticulousness, bugs (or features :slight_smile: ) and skill surprising results are achieved, which then live on forever on the fastest lists.

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The hype for the new Control caught me so hard that I had to download the first Control from my game library to my PS5 console :sweat_smile: Now, while waiting for the new one, I thought I’d play through this first one and AW2 again. I intend to spend more time on these now. Because I have a bad habit of sometimes ā€œrushingā€ and just playing through the story quickly. Quite a lot of the story and some details go unnoticed, and of course, side quests are left undone :sweat_smile: I played Control on PS4 in 2022. Things are coming back to mind quite well from the depths of my memory. I don’t really remember what it looked like when playing on the four, but I do remember the annoying stuttering in action scenes. And unfortunately, back then, you’d notice from the screen stuttering a bit earlier that enemies would soon start appearing and things flying around. Luckily, now with this five, the game’s biggest problem is conspicuously absent :smiley:

Sniper Elite 4 was downloaded from the store a while ago when it was available for free. It’s still a little unfinished. I’ll have to finish that one at some point too. Once the Remedy hype subsides a bit…

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This isn’t really suitable for an investment discussion, so I’ll reply here. From the Control Resonant trailer, I estimated 5-6 different basic enemy types. The original game probably had just about that many too :smiley:

As a DmC fan and having loved Prototype back in the day, Remedy certainly gives me extra work in separating fandom from investing with Resonant now, because based on the trailer, the game seems tailor-made for me. There’s nothing else to do but keep facts as facts and feelings as feelings.

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Alright, now Control has been beaten for the second time. And I really enjoyed my time with it again, even though I did remember quite a lot about the game from three years ago. Because of this, I played through it in probably half the time compared to last time. I earned a couple of new trophies too. I had played the side missions pretty well the first time around as well. Two missions were new to me that I had missed last time. I hadn’t fought against my own reflection last time :sweat_smile: But it was a refreshing match, maybe one of the best in the game. There could have been more of these matches. Control isn’t exactly a challenging game. I upgraded Jesse as I earned points. The character is constantly much stronger than the opponents anyway. And honestly, the challenge was only increased by the number of enemies appearing at once. For me, as probably for many others, the most enjoyable way to fight was throwing items :rofl: I don’t need to play this through a third time anymore. Now I’m ready to take on the upcoming Resonant :grinning_face_with_smiling_eyes: I intended to play Alan Wake 2 before Resonant as well, but I’ll skip it for now. I remembered Control so well, and it’s only been two years since I played AW.

I ended up buying Atomfall from the PS Store, which was released last March. Based on the trailer and other material back then, I thought it might be to my taste. And it seemed quite nice, based on the hour I spent wandering around the contaminated English countryside :sweat_smile: Graphics-wise, this isn’t exactly cutting edge, but that can be forgiven if the game works and remains interesting otherwise.
atomfall-pc-game-steam-cover

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I’ve heard there’s a certain marginal crowd whose longing to own a physical copy of a game is as real as it gets. There are even those who want their games to be annoyingly difficult, stupidly complex, tedious, and non-conforming, just to feel like they’re getting their money’s worth in the most twisted way possible. The next day, these heroes then brag to their schoolmates about some ā€œmother-level bossā€ that took all night and seven Red Bulls to beat.

Ah, that’s me.. Good ol’ times…

The Souls games, Skyrim, New Vegas, or the Mount & Blades. Some, of course, still play even more ancient adventures. Why do people still play ā€œoldā€ games when new ones are coming out like they’re on an assembly line?

Why are some games eternal?

Aren’t new game releases technically a bit more interesting anyway—made with even bigger budgets?

Now, I really don’t know the first thing about the truths of the world, and I’m already retired from the whole gaming scene, but:
There is an incredibly talented bunch of people in the world who aren’t on the game developers’ payrolls—yet they change the mechanics of released games as they see fit and then share these modded files for the enjoyment of other players. These wizards are like fanatical physicists who aren’t being slowed down by the genericism of management. Third-party built overhauls can, therefore, be incredibly detail-rich.

The ā€œeternal gamesā€ listed above are all, more or less, ā€œmod-friendly.ā€
Even in Skyrim, there are packages that practically rebuild the entire game from the ground up: concerning quests, combat, magic, animations, skills, characters, the world, and visuals. These games are still being played, en masse. Apologies for the use of Finglish; luckily, its use is intentional…

ā€œSounds too good to be true. Isn’t a modded game considerably more unstable than the vanilla version?ā€
Yes, it is.

Since there are naturally no guarantees of mod compatibility, you might end up spending more time outside the game staring at scripts than actually playing the game itself. You’ll install free downloadable add-ons fueled by coffee for six weeks straight, or at least until your own head gives in. There are thousands of these available, with all sorts of perversions and options. Ruining your self-image keeps you so busy that by the time your friends have finished the game’s sequel, you’re only just starting the first one.

ā€œWhoa… sounds like fun!ā€
You can drive an untinkered car around the block at least once, but unless you sacrifice your time for some sensual foreplay—like a Slavic-style restoration or an Estonian oil change—the drives will remain quite forgettable and sterile.

That old Escort you’ve been building and polishing (already in the second generation of the family) might stall by the roadside on every trip, but it’s still the car you’d save from the garage if there were a fire.

For God’s sake… could you get to the point a bit faster for once?
I was playing my own Escort, and I’m not talking about any flings here—because there are none—I meant my ā€œeternal game,ā€ which was released in 2015. It’s called: The Bitcher 3.

ā€œHah, wasn’t Witcher 3 that polished, cast-to-be-accessible-for-new-players, rather generic chunk of fantasy?ā€
Yes, certainly.

However, you can turn it into an Escort because:

  • The game is surrounded by a comprehensive range of third-party content. There are overhauls, basic mods, and bug fixes. On Nexusmods, there are 8,200 files that people have downloaded a total of about 190M times. With mods, you get a different kind of depth in your game—the difficulty level can now be adjusted more diversely than your office’s on/off desk fan. W3EE alone, nowadays I guess W3EE Redux(?), is in itself such an extensive and all-encompassing overhaul that you have to relearn almost everything you knew about the game, because the entire combat system is completely revamped. The skill tree is revamped. Alchemy is revamped. Economy is revamped.

  • DRM is nobody’s friend, but I certainly understand why it exists. However, Witcher is completely DRM-free, meaning I can play it on my potato oven even in the year 2077, while waiting for Cyberpunk’s final patch. Playing is possible even if Steam were dead and buried.

  • Backstory. The game is based on Sapkowski’s literature, so exploring the game world with that comprehensive lore is significantly more interesting. Even shitty quests can be acceptably shitty, as long as you recognize that things fit into the Witcher universe. The CDPR hipsters did a pretty good job, and thankfully the tasks are mostly quite interesting. There are generic quests mixed in, of course, as well as those gems.

An example of a gem is a quest called; A Towerful of Mice.

This task begins with a local village witch wanting you to go to an island with her ā€œwalkie-talkieā€ to lift a curse plaguing the island, so the villagers won’t kick the poor witch out in a fit of rage. This isn’t true at all to begin with, but I won’t bother spoiling anything… However, the wizard in question has been involved in previous quests, so of course you help her.

Once you immerse yourself in this task, you find yourself facing themes such as greed, envy, oppression, and despair. That’s the Witcher universe in a nutshell.
TOM is also a surprisingly touching story about love and its unexpected sides, and also about how the cradle of love can rot from even the smallest mushrooms. Mature, unpleasant situations are on offer, where the player is luckily free to investigate clues and then make their own moral outline of how the situation continues. You get the chance to change the outcome of the quest.

Additional notes:

  • You get a lantern that’s more flavorful than a basic IKEA lamp, and if you wish, you can stop to listen to additional information about past events.
  • The task is located on an island that has a unique .env file, which makes the adventure visually unforgettable as well. How dramatic…
  • Atmosphere. You know something is badly wrong on that island. Explore at your own pace. You can also jump off the tower if you want. Ah, the taste of freedom.
  • There are a few carefully placed triggers in the tower, e.g., paintings fall and lanterns light up, making the climb up the tower a bit more colorful.
  • CDPR likes to play around in their dialogues in their own time; in my opinion, the storytelling is at an ā€œexcellentā€ level.
  • As I mentioned before; the outcome of the task depends on your choices.

You know what else? This is a goddamn side-quest, meaning it’s a completely optional task for the player. Those who have played the game might have bypassed this nicely packaged task.

Here are some vibes from Velen, without any major spoilers.

Since no game is perfect, I’ve had enough fun with this Witcher that I haven’t looked at what the newest games have to offer for many years now. My game does crash every now and then, because even potatoes aren’t eternal and it’s about time I put the gold from my machine back into circulation. Frames disappear into who-knows-what dimension, but it doesn’t bother me much since I play so rarely these days.

This will be the last game of my life that I’ve acquired—not because I’m on my deathbed—this is just the Escort of my own life, which even Witcher 4 won’t beat.

Fortunately, us crazies who scatter Ford metaphors aren’t mainstream gamers, because there’s nothing but dust on our wishlists. How incredibly challenging it would be for game developers and their publishers if the trend were that players are more than satisfied playing even 20-year-old games, with unstable and gritty third-party enhancements that players download from the internet for free?

Is this the reason why… Well, the clock is ticking fast.
Happy gaming moments to everyone, whatever you happen to be playing!

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